RACES

Your first step in creating your character is choosing a race. Every character belongs to a race, one of the many intelligent humanoid species in the DSDN universe. There are currently 5 races to choose from in order to play. The race you choose contributes to your character’s identity by establishing a general appearance and knowledge. Your character’s race grants particular racial traits, such as natural talents, special senses, proficiency with certain weapons or tools, or proficiency in one or more skills. These traits sometimes dovetail with the capabilities of certain professions. Your race can also affect one or more of your ability scores. Record the traits granted by your race on your character sheet, including your starting languages and base speed.

Xenorian

Nation:

Xenorian Cotillion

Homeworld:

Xenon

Head of State:

President

Head of Government:

Premier

Demonym:

Xenorian

Overview

The Xenorian Cotillion is one of the largest, strongest, and one of the most influential members of the Union of Interstellar Alliances (UIA), an organization to which it is a charter member. An old race, advanced when Humans were young, their reach spans thousands of light years across what Humans refer to as the Canis Major Dwarf Galaxy.

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Government

The Xenorian Cotillion comprises hundreds of sovereign worlds governed by the Xenorian Republican Charter. The charter establishes the Xenorian Cotillion as being a multi-party representative, semi-theocratic republic, and governed by a semi-presidential system. There are three official branches of government: the legislative (Xenris), the executive (Quorum), and the judiciary (Zenith). An ecumenical branch (Xennin) is written into the Xenorian Republican Charter as a policy making branch that governs Xenorians only.

The Xenris is the bicameral legislature of the Xenorian government. It comprises an upper house (Q’ent) and lower house (Xenra). All Xenorians directly vote for all representatives to the legislature. The Q’ent is the legislative house of government that deals with all external and economic matters, although their power over the economy directly impacts domestic policy. The Xenra is primarily a domestic policy making house of the legislature.

The Q’ent is comprised of Senators. The Q’ent is solely responsible for the drafting of all bills concerning government spending, the generation of government funds, declarations of war, and the ratification of treaties with foreign powers. All legislation requires a ⅔ majority vote. All Senators are required by law to attend all general body meetings and committee meetings to which they are members. No member can abstain from a vote unless they recuse themself. Recusal is only permitted under specific guidelines as stipulated by law. There are three Senators from each home planet within the Cotillion, one Senator from each autonomous moon and asteroid, and none from special territories and central government districts. Each Senator can serve an indefinite number of terms but each term lasts for seven years (a year in accordance to the calendar of the particular world). The Senators elect, by a majority vote, a leader from its body every four years. This leader becomes the President. No Senator can be affiliated with a political party. All Senators must be neutral in their political allegiances. The President can veto any legislation of the Q’ent. Once vetoed, only a majority vote by the Xenra can override the veto so the law can be sent to the Premier for promulgation.

There are thousands of voting members of the Xenra. The Xenra is the chief law making house of the legislature. All legislation not under the Q’ent’s jurisdiction is reserved for the Xenra. The number of members is proportional to the total population on each home planet and autonomous moons and asteroids. Special territories and central government districts do not get voting rights in the Xenra. The Xenra does not have mandatory attendance requirements like the Q’ent, nor does it require its members to be unaffiliated with political parties. The Xenra elects the Premier, which is usually the leader of the party with the most seats. The Xenra confirms all judicial nominations. Members of the Xenra are elected every four years on a staggered basis.

The executive branch of government is composed of two independent authorities: the Premier and the President. Although the charter does not direct them to work together, it is in the best interest of the republic to do so. Under a joint resolution passed in both legislative chambers, an independent, centralized, coordinating office to serve as a bridge between the two administrations was established. This coordinating office, known as the Quorum, also works to help draft legislation so that there is no conflict between the Q’ent and the Xenra.

The Premier is elected by the Xenra and is usually a member of the controlling party of that legislative house. The Premier is the de facto head of government and head legislator. The Premier controls almost all aspects of the government and assembles a cabinet of no more than 55 members, with thousands of deputies and assistant deputies, and does not need consent of any kind to appoint. The Premier is chief executive of government and manages all domestic activity and executes all domestic policy within the Xenorian Cotillion passed by either legislative house. The Premier does not have any veto powers and legislation does not need to be signed by the Premier to become law. Anyone can formally request that the Premier step down, but only the Xenra, by a ⅔ majority vote, can officially remove the individual. If a Premier is removed from power, a new Premier must be selected within thirty days or else the President will appoint with the majority consent of the Q’ent. The Premier nominates all republic judges for confirmation by the Xenra and approves the nomination of all local judges. The Premier must also get the consent of the President on Zenith judges, however. The Premier can remove a Governor-General, on the advice of the planetary committees, from their position and call for new elections. Under the Xenorian Republican Charter, the Premier has complete jurisdiction over central government districts. The Premier serves for only four years.

The President is chosen from the Q’ent. The President serves as commander-in-chief and chief ambassador of the Xenorian people and is the de facto head of state. The President serves as the official representative of Xenorians to the Union of Interstellar Alliances. As head of state, the President negotiates all treaties and agreements with foreign powers and interstellar organizations, and is overall responsible for the economic stability of the Xenorian Cotillion. The President signs into law all legislation by the Q’ent. The President can veto, in whole or in part, any legislation of the Q’ent. Only a majority vote of the Xenra can override a veto. Under the Xenorian Republican Charter, the President has complete jurisdiction over special territories. The President can be removed from power by a ⅔ majority no confidence vote of the Q’ent. If the President is removed, the Q’ent must choose a new leader. Failure to do so within 30 days and the Premier will appoint a Senator to the position without consent. Just as with the Premier, the President must choose the members of their cabinet, but all nominations must be approved by the Q’ent.

The Xenorian judicial system is composed of over a million judges. The Premier nominates all republican judges and they are approved by the Xenra. Local judges are nominated by the Governor-General and approved by the Premier. The judiciary is an independent branch and since the legislature and executive tend to operate in tandem, the judiciary serves more as a buffer between the citizens and the government, ensuring that the laws passed by the legislature are in compliance with the republican charter and that the sovereignty of the home worlds and autonomous planetoids are protected. No law is supreme to the constitutions of the several planets and planetoids or the republican charter. The republican charter can not be amended as to abridge the constitutions of the several planets and planetoids.

The Zenith, is the court of last resort and the highest court of appeal. It has ultimate appellate jurisdiction over all republican courts and over home planet court cases involving issues of republican law. It is the final interpreter of the republican charter and laws stemming from it. The members of the Zenith are nominated by the President and Premier and confirmed by a majority of both chambers of the Xenris. It is composed of 155 judges and they serve indefinitely. The Zenith manages all of the lower courts and oversees the judicial system. All judges, with the exception of Zenith judges, can only be removed by a ⅔ vote of the Xenra and of the Q’ent. Both the President and Premier must sign off in agreement.

The Xennin is the ecumenical branch of the government, highlighting the heavy influence religion plays on the Xenorian culture. The Xennin is a vestige of an era before the establishment of the Cotillion. Its power is derived from the original constitution of Xenon and the republican charter specifically keeps this power in place. Naturally born Xenorians are Xenorians who are descendents from the original race of people called Xenorians and not Xenorians by citizenship of the republic. Those who are not descendents from the indigenous Xenorians are not affected by the policies of the Xennin. The Xenorian religion is an integral part of their culture and is considered to be centered around their genetic makeup. The Xenorians have little tolerance for Xenorians who choose not to follow the religious practices or choose to adopt a different religion. There are no laws protecting religious freedoms in Xenorian society for Xenorians. Only those who are not descended from Xenorians have such legal protection and are able to practice their religion and establish places of worship with very few restrictions (the only restrictions are those that would interfere with Xenorian religious practices). The Xennin is composed of scholars and its members are not considered clergy. Xenorians do not consider their religion to be based on unsupported beliefs or mysticism, but instead the religion is based on a preponderance of physical evidence, stitched together with calculated assumptions. Scholars have debated the evidence for generations and still do to this day. The Xennin is considered the keeper of the Xenorian culture and it is entrusted to preserve and protect the Xenorian history, religion, and culture. The Xennin very rarely create legislation but it is empowered to draft policies to govern how Xenorians are to conduct themselves in accordance to the religion. If there is conflict between the legislation of the other branches, the laws of the Q’ent and the Xenra take precedence. The republican charter states that the laws of the republic must be amenable to the work of the Xennin at all times and must not constrain the Xennin in so far that it can’t enact its own edicts upon the Xenorian descendents as necessary. The members of the Xennin can only be Xenorian descendents and are subject to a blood test among other hereditary checks. Half-Xenorians are prohibited from being a member. There are only 50 permanent members and they serve without limits. Only the members vote on who shall replace lost members through a strict vetting process. Members can remove other members by a unanimous vote. Their work is outside the scope and jurisdiction of the other branches of government, including the judiciary, but they are not immune to the laws of the republic. The members are granted access to all levels of government but cannot draft binding legislation upon any branch of government. The Xennin is able to raise funds to carry out its work but cannot levy a tax or tariff. The Xennin can acquire property and make purchases. The Xennin is unable to establish relations with foreign powers but can work with foreign entities which have positive diplomatic relations with the Xenorian Cotillion and are approved on an official list by the President.

Generally speaking, planets that have a sustainable population equal to or greater than 3 billion are considered home planets. They are sovereign entities of the republic and are governed by a Governor-General, directly elected by the planet’s voting population. Home Planets do not have a specific world-wide legislative body but regional councils are composed of members elected by citizens within a designated district. Each council sends a representative to the planetary committee that guides the Governor-General with non-binding resolutions. If the planetary committee feels as though the Governor-General should be removed from office, all members must be in agreement and send a formal request with their signatures to the Premier. The Premier must remove the Governor-General within 15 days and call for new elections.

Autonomous Moons and Asteroids are planetoids that are not within the gravitational influence of a larger planet, or planetoids that have achieved statutory designation as autonomous. They are governed in the exact fashion as Home Planets.

Culture

Xenorians are similar to Humans in appearance with the exception that all Xenorians generally look the same. They all have the same grey eye color, olive skin tone, white hair color and oily texture. They can be tall or short in height, and are rarely overweight, leaving most to be between lean and muscular. Just like Humans, they have no one collective approach, unlike most other races that tend to be socially homogeneous. They are a race of great contradictions. They can be seen as erratic and incohesive, unpredictable, calculating, and cold. They have also been known to be extremely benevolent, surprisingly energetic, and have a dislike for coarse, dirty work. They are deeply rooted in logic, quite focused on a larger perspective, and rely heavily on fact-finding experimentation. Contrary to that, they are very religious, almost to the point of fanaticism. They believe in universal harmony and claim their goals, regardless of their actions, is to balance out the universe. This is the foundation of their faith and what they believe is their reason for existing. Combining this belief with their strong sense of justice, Xenorians have no qualms with legitimizing wars, some of which they have encouraged, claiming it to be for the “greater good”. Still, they generally support acts of peace and are great diplomats and negotiators, usually moderate in their opinions and able to see other points of view, ending conflicts before they begin. Although most are modestly content, others are extremely ambitious. They are naturally gifted in the arts and as orators. Highly creative, Xenorian artistic works are renowned throughout the known galaxies. One of the most intelligent of races, they have some of the most advanced technology. Xenorians have strict laws in comparison to most races, and believe in law and order above all else. Although they enjoy great freedoms, their penal code levies severe penalties for acts that result in disharmony or civil unrest, such as lying.

All Xenorians age three times slower than that of Humans and are naturally resistant to telepathic influences. They are immune to Terran-born diseases and illnesses. They have an indomitable will and some of their most devout religious leaders have trained themselves in the mental art of Xenle, or psychic projection and detection.

Foreign Relations

The Xenorian Cotillion's work with foreign powers is primarily conducted through the Union. The Xenorians have very few diplomatic relationships with non-Union members. The republic hosts thousands of diplomatic missions. Embassies are primarily located on Xenon, but some are also located on other “original home planets” (home planets of the republic originally founded by Xenorians and not by other races), such as Zabyn, Qren, and Qentour. The Xenorians very rarely act outside of the Union, although they are fully capable of establishing treaties with non-Union members and engaging in military operations without the Union’s consent or support.

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