ARMORY

In DSDN, weapons and armor for creatures aren't as common as as in other table-top games. Some nations ban individuals from carrying weapons, while others produce them in mass quantities for anyone to buy on the open market. Although it is much more common for machines to be equipped with weapons and armor, the choices are rather limited as most armaments are standardized. In fact, some races and nations have a monopoly on certain types of weapons and armor due to their control over certain resources and technology. In the Xha'lem System, regulating the buying and selling of products is the business of the Central Trading Association (CTA). No star system has been able to stop the selling of illegal and rare items. This underground market, accessed primarily through the Dark Network, is difficult to find and normally requires special equipment, passphrases, or codes. For an adventurer, the availability of weapons and armor is very important. It can mean the difference between life and death or success or failure. This part of the manual details the armor and weapons available in DSDN for both creatures and machines.

ARMOR

Although armor isn't banned from being sold, not many merchants find it profitable to carry armor in their inventory. Armor protects the wearer from direct physical assaults. As stated in previous chapters of this manual, all armor has a specific number of points (AP). Armor points provide your character with added protection by absorbing the damage points before the damage effects your health or hull points. This part of the manual details the armor available in DSDN.

Most armor can be restored, but only by an armorer or welder. The armor description will specify who can restore the armor's AP. You can find armorers and welders throughout the Xha'lem System, ready to provide restoration and repair services for a fee. Maybe a skilled Noble will be able to negotiate free services. At 5th level a Forge Master attains the Armourer specialty and at 5th level a Machinist attains the Welder specialty. Refer to their profession pages to learn more about these specialties and how they can be used to make your armor like new.

Light Armor

Medium Armor

Heavy Armor

Machine Heavy Armor

Energy Armor

Machine Energy Armor

WEAPONS

In DSDN, weapons aren't as common as as in other table-top games. Some nations ban individuals from carrying weapons, while others produce them in mass quantities for anyone to buy on the open market. In the Xha'lem System, regulating the buying and selling of products is the business of the Central Trading Association, another neutral, governing body based on Shu, the capitol planet. You can always attempt to find where illegal and rare items are bought and sold. This underground market, accessed primarily through the Dark Network, is difficult to find and normally requires special equipment, passphrases, or codes. For an adventurer, the availability of weapons is important. It can mean the difference between life and death or success or failure. This part of the manual details the weapons available in DSDN.

There are weapons for mechs and weapons for creatures, often times sharing similar names. Weapons made for machines can never be used by creatures, even if the creature was of the same size as a mech. However, machines that are capable of wielding weapons made for creatures can do so. There are two classifications used for both categories, conventional and energy. Within each classification, there are two types of weapons: melee and ranged.

DSDN Weapon Classification (1).png

Conventional Melee for Creatures

Conventional Ranged for Creatures

Energy Melee for Creatures

Energy Ranged for Creatures

Conventional Melee for Machines

Conventional Ranged for Machines

Energy Melee for Machines

Energy Ranged for Machines

ARTILLERY

Heavy weapons, exclusively made for machines with the reactors strong enough to support them are produced throughout the galaxies, and the Xha'lem System has a market for them as well. In fact, some races are using their new planets in the system to test and develop new heavy weapons, testing the neutrality of the system and the treaties that help maintain some semblance of peace. This part of the manual details the artillery available in DSDN.

LIGHT ARTILLERY

HEAVY ARTILLERY