When a creature or machine's capabilities, or physical or mental state is impaired, or otherwise negatively altered, they are dealing with an affliction. Creatures and machines can suffer from an affliction in a variety of ways, but usually from an adversarial engagement. An affliction lasts either until it is cured or for a specific time. A creature or machine can face multiple afflictions, multiple times, but the affliction can't be stacked in order to make it worse.
Use the table below to understand what happens to a creature while it is subjected to an affliction.
A creature's race, profession, or specialty may allow for a different experience if suffering from an affliction. Be sure to check these stats because they will override the rules established within this table.