Nobles are the aristocracy of the galaxy. They are generally well liked and well respected, if they aren’t a despot. A title of nobility grants the bearer exclusive access to events and venues. Nobles know other nobles and even strangers will grant each other certain privileges simply because of their nobility status. Nobles take on professions worthy of their aristocratic lifestyle, such as senators or envoys. They either use these positions to bring about the changes they wish to see in the galaxy or they use them to fulfill their personal aspirations. Whatever the purpose, nobles are not to be trifled. Behind the glitz and fame, lies an intelligent, resourceful, and strategic mind.
Interstellar passport allowing freedom of movement to the fullest extent possible (1)
Diplomatic pouch protects anything inside from being seen or detected from outside the pouch (CR 15) (1)
Heavily embroidered vestments, with distinguishing markings and colors to identify your nation or planet (1)
The official digital seal of your government, authorizing you to sign official agreements on its behalf (1)
Skills: Diplomacy and one additional: Astronomy, Deception, History, Intimidation, Performance, Persuasion, or Research
Armor: Light, Energy
Weapons: Simple Weapons
When you reach 3rd level, 8th level, and again at 15th level, you can gain proficiency in one new skill or expertise in one skill in which you are proficient.
Experience With Kits
When you reach 5th level, and again at 16th level, you can gain proficiency in a kit or expertise in a kit you are already proficient.
Ability Score Improvement (ASI)
When you reach 3rd level, and again at 7th level, 9th level, 15th, 18th, and 20th level, you can increase one ability score of your choice by 1.
Noble specialty points are based on your Intelligence score if you are an envoy, or Charisma score if you are a senator, and vary on the specialty being used.