Mechanics keep everything in the galaxy working. They have a wealth of talent, knowhow, and versatility, serving as electricians, welders, and machinists all at the same time. Some mechanics have explored their creative side and have become specialized in artificing, creating useful items that can perform a variety of purposes. From starbases to planet-side garage shops, mechanics can be found, quite literally, everywhere. No moon too harsh, no space station too remote, a mechanic is needed anywhere something may need to be fixed. They are the doctors for machines and no one wants to be without access to one. Fortunately, there are lots of mechanics and there is never a shortage, but, then again, there never seems to be a shortage of work, especially since mechs are constantly being built, tested, and used. Mechanics can always find a workaround to get something working again. One can consider them adventurous, since they are always willing to go wherever there is money to be made. Unlike engineers, mechanics tend to interact a lot with everyday people. In fact, mechanics regard machines simply as a means to a financial end.

Starting Equipment


  • Mechanic’s Toolkit (1)

  • Skills: Investigation

  • Kits: Mechanic’s Toolkit

  • Armor: Light, Energy

  • Weapons: Conventional

Honing Skills

Mechanics learn by doing and their experience in the field varies. They are always developing new ways to get things done in less time for the same price. When you reach 5th level, and again at 7th level, 9th level, and 12th level you can gain proficiency in a skill, or expertise in a skill in which you are proficient. At 15th level, and again at 18th level, you can gain expertise in a skill in which you are proficient.

Experience With Kits

Mechanics rely on their hands as much as they rely on the kits that aid them in their work. They are well aware that a good mechanic is only as good as the tools at their disposal. When you reach 3rd level, and again at 7th level, 12th level, and 18th level, you can gain proficiency in a kit or expertise in a kit you are already proficient.

Ability Score Improvement (ASI)

Mechanics can be highly skilled in their craft, but oftentimes lack personal growth. When you reach 4th level, and again at 8th level and 15th level, you can increase one ability score of your choice by 1.

Specialty Points

All mechanics have specialty points, which they use to determine how many times they can perform certain actions, such as repairing or creating. Mechanic specialty points are based on your Intelligence score and vary on the specialty being used.

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